Fist of the Wolf - Silver Fangs Gifts


Experience cost for Gifts

Each Gift costs (2x the level of Gift) + The number of Gifts that you will have once this has been brought. The level of a Gift is displayed next to the Gifts Name.

You must have 4 gifts of a certain level (of either Breed, Auspice or Tribe) before you can buy Gifts of the next level. No more than one Gift may be purchased per session.

Lambent Flame (1)

Cost: 1 Gnosis      Shot: 1

Skill: None

The Garou can cause a silvery light to ignite around his body.  The effect lasts for the duration of a scene, and illuminates a 100 foot radius.  The ensuing glare reduces opponents AV by 1 for hand-to-hand attack, but increases opponents AV by 1 for missile attacks.  This Gift is taught by a Lune.

Sense Wyrm (1)

Cost: None      Shot: 3

Skill: Gaia's Gift

The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sixth sense, not sight nor smell; although the Garou is likely to say, "This place stinks of the Wyrm". The Garou rolls his Gaia's Gift against a target number of (20 - the tainted one's, Wyrm's Boon). Then he detects the stench of the Wyrm on the target. This Gift is taught by any of Gaia's spirits.

Awe (2)

Cost: 1 Gnosis      Shot: 3

Skill: Gaia's Gift

The Garou, simply by his speech and bearing, proves to others his mastery and right to rule the other tribes.  The Garou rolls his Gaia's Gift skill against the targets Willpower, if successful the target generally feels inferior to the Garou, and suffers a -1 to AV in combat and certain social situations.  This Gift is taught by a Falcon Spirit.

Luna's Armour (2)

Cost: 1 Gnosis      Shot: 1

Skill: None

The Garou calls upon the blessing of Luna to deter any damaging attacks aimed at him.  The Garou gains an four points on his Toughness, and is able to regenerate silver wounds (the silver does not do the extra 6 points of damage) for the rest of the sequence.  This Gift is taught by a Lune.

Silver Claws (3)

Cost: 1 Gnosis      Shot: 2

Skill: None

The Garou can turn his claws to razor sharp silver. This does an extra +4 damage in combat, and the Garou gains 1 Rage point per Sequence due to the searing pain. The Gift costs a Gnosis point a sequence to maintain, furthermore the Garou suffers a -1 impairment to non combat actions while the silver claws are manifest. A Lune teaches this Gift.

Wrath of Gaia (3)

Cost: 1 Gnosis      Shot: 5

Skill: Gaia's Gift

The Garou is revealed to his foes as that which Gaia intended him to be: Her Chosen Warrior.  Wyrm beasts will flee in fear unless they can master their instinctual terror of Gaia's Defender.  The garou rolls his Gaia's Gift against the AV of his opponents, the Outcome is the number of Sequences that Wyrm beasts (including some Kindred) will flee.  This Gift is taught by an Avatar of Gaia herself.

Mastery (4)

Cost: 1 Gnosis      Shot: 5

Skill: Gaia's Gift

The Garou can command other Garou (including Wyrm tainted Garou such as Black Spiral dancers) to do her bidding.  The Garou rolls his Gaia's Gift against the Willpower of his target, the Outcome of this roll is the number of Sequences that the target will obey (non-suicidal) commands.  This Gift is taught by a Falcon Spirit.

Mindblock (4)

Cost: None     Shot: None

Skill: None

The Garou possess a powerful psychic shield, increasing the difficulty of all attempts to affect or attack him mentally.  The Garou's Av is increased by 5 in relation to these attacks.  This includes Vampiric Domination and Presence.  This Gift is taught by a Falcon Spirit.

Ignore Wounds (4)

Cost: None     Shot: None

Skill: None

The Garou can ignore wounds, this has several effects; he gains the Big Bruiser Unique Schtick and ignores all impairment inflicted by damage, he can reverse the non-existent penalties for one Rage Point, i.e  if the damage should designate a -1 impairment, then the expenditure of a Rage Point turns that into a +1. This Gift is taught by a Spirit of Fortitude.

Luna's Avenger (5)

Cost: 1 Gnosis      Shot: 9

Skill: None

The Garou can transform his entire body (human, wolf or otherwise) to the purest silver.  He becomes a nigh unstoppable warrior.  This Gift confers an immunity to silver, and all of his attacks gain benefits equivalent to the Silver Claws Gift.  In addition the Garou gains one extra Toughness and 5 extra Wound Points.  The Gift lasts for a Scene.  This Gift is taught by a Lune.

Paws of the Newborn Cub (5)

Cost: 1 Gnosis      Shot: None

Skill: None

The Garou prevents a target from using any special or supernatural abilities.  She is a newborn cub, with only mundane powers at her disposal.  The Garou rolls his Gaia's Gift against a target number that equals the number of powers that the target has.  The Outcome is the number of Sequences that the target is unable to use these Gifts.  Abilities that are affected by this Gift include, Gifts, Creature Powers, Charms, Disciplines, Mage Spheres, Rites, Fu Schticks and Gun Schticks. This Gift is taught by a Falcon Spirit.

Renew the Cycle (6)

Cost: 2 Permanent Gnosis      Shot: 1

Skill: Gaia's Gift

This is one of the most potent powers of the Garou, and is very rare.  It grants the Garou the power to right a grievous wrong to Gaia's natural cycle: an undead creature can be returned to the earth with but a single glance.  The Garou rolls his Gaia's Gift against the AV of the vampire, if successful, the vampire dies and its body is reduced to its true state of putrefication. Only if it is successful is the Gnosis expended.  This Gift is taught by Gaia herself.


As I do not make to much use of Rank in my conversion, I have not been able to convert Princely Bearing.  As usual if anyone has any ideas, feel free to contact me with them.


Fist of the Wolf  Main Page

Unknown Armies Feng Shui Aberrant Links Comments Personal