Fist of the Wolf - Silent Strider Gifts


Experience cost for Gifts

Each Gift costs (2x the level of Gift) + The number of Gifts that you will have once this has been brought. The level of a Gift is displayed next to the Gifts Name.

You must have 4 gifts of a certain level (of either Breed, Auspice or Tribe) before you can buy Gifts of the next level. No more than one Gift may be purchased per session.

Sense Wyrm (1)

Cost: None      Shot: 3

Skill: Gaia's Gift

The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sixth sense, not sight nor smell; although the Garou is likely to say, "This place stinks of the Wyrm". The Garou rolls his Gaia's Gift against a target number of (20 - the tainted one's, Wyrm's Boon). Then he detects the stench of the Wyrm on the target. This Gift is taught by any of Gaia's spirits.

Speed of Thought (1)

Cost: 1 Gnosis     Shot: 2

Skill: None

The garou can double her land speed, the Gift lasts for one scene.  This Gift is taught by a Roadrunner or Cheetah Spirit.

Blissful Ignorance (2)

Cost: None      Shot: 1

Skill: Gaia's Gift

The Garou can become completely invisible to all senses, Spirits and monitoring devices by remaining still (this can be a sort of (in)active Dodge). The Garou rolls their Gaia's Gift and the Outcome is the Target Number for the viewer to detect them. A Chameleon Spirit teaches this Gift.

Messenger's Fortitude (2)

Cost: 1 Gnosis +     Shot: 3

Skill: None

The Garou can run for three days without sleep, food or water.  After this time, The Garou must sleep for a week.  The Garou spends the Gnosis point and can do nothing but run, for another Gnosis point The Garou is able to imbue others with this ability.  This Gift is taught by a Camel or Wolf Spirit.

Summon Talisman (2)

Cost: 1 Gnosis     Shot: 10

Skill: Gaia's Gift

The Garou can "call"any hand-held object to him, provided that the said object has been previously dedicated to him by the Rite of Talisman Dedication.  It will disappear from its location and appear in his hands.  Objects in the Umbra cannot be called, unless the Garou is in the Umbra or has the Gift: Grasp the Beyond.  The Garou must roll his Gaia's Gift against the Gauntlet of the area, for this gift to be successful.  This Gift is taught by a Magpie Spirit.

Adaptation (3)

Cost: 1 Gnosis     Shot: 2

Skill: Gaia's Gift

The Garou may exist in any environment, regardless of pressure, temperature or atmospheric composition.  The Garou takes no damage from poison or disease, though concentrated flame or radiation still effects the Garou normally.   The Garou rolls his Gaia's Gift against the Gauntlet of the area, the Outcome is the number of hours that the gift lasts for.  This Gift is taught by a Bear Spirit.

The  Great Leap (3)

Cost: None      Shot: None

Skill: None

The Garou can jump incredible distances in one bound.  The Garou rolls his Gaia's Gift skill against the Gauntlet of the area, each point of Outcome enables the Garou to leap 100 feet.  This Gift is taught by a Jackrabbit Spirit.

Tongues (3)

Cost: 1 Gnosis     Shot: Lots

Skill: Gaia's Gift

This Gift allows a Garou to permanently learn to read and write any language that he is exposed too, even an obscure or long forgotten tongue. Spend a Gnosis point and make a Gaia's Gift roll (Target 10) to use successfully. An Ancestor spirit teaches this Gift.

Long Running (3)

Cost: 1 Gnosis     Shot: N/A

Skill: Gaia's Gift

The Garou can reduce the travel time between two point while driving in a vehicle.  The Garou rolls his Gaia's Gift against the difficulty of the Gauntlet and the travel time is divided by the Outcome.  This Gift is taught by Spirits of the Road.

Message Glance (3)

Cost: 1 Gnosis      Shot: 1

Skill: Gaia's Gift

The Strider can formulate a message of words or symbols that can be delivered by a single glance to the recipient.  The Garou rolls his Gaia's Gift, the target number being the number of words and symbols in the message.  This Gift is taught by an Owl Spirit.

Attunement (4)

Cost: 1 Gnosis      Shot: 5

Skill: Gaia's Gift

By standing in a particular area, the Garou can commune with the spirits of the area, thus getting an idea of what has happened, or what exists in the area - rough population, secret trails, places of note and so on.  The Garou rolls his Gaia's Gift skill against the Gauntlet of the area.  This Gift can only be used in wilderness areas, .  This Gift is taught by a Owl Spirit.

Speed Beyond Thought (4)

Cost: 1 Gnosis     Shot: 1

Skill: Gaia's Gift

The Garou may run at 10 times normal speed.  The Garou may do nothing except concentrate on running.  The effect lasts eight hours, after which the Garou will be famished and must eat immediately or suffer a -1 to his AV until he does eat.  The Garou must roll his Gaia's Gift with the Gauntlet of the area as difficulty, for this gift to work.  This Gift is taught by an Air or Cheetah Spirit.

Gate of the Moon (5)

Cost: 1 Gnosis +      Shot: 9

Skill: Gaia's Gift

This power only only works at night, and there must be a sliver of a moon in the sky.  The Garou must can open a special type of Moon Bridge, allowing instantaneous travel to his destination.  The Garou spends one Gnosis for every 100 miles, he wishes to travel,  He rolls his Gaia's Gift against the Gauntlet of the area, and if successful can travel to his destination instantaneously, the ramifications of a Botch, are left up to the GM, but can be catastrophic.. This Gift is taught by Lunes.

Reach The Umbra (5)

Cost: None      Shot: None

Skill: None

The Garou may pierce the Gauntlet and travel instantly travel to the Umbra at will, without the need of a reflective surface. No die roll is needed.  This Gift is taught by an Owl Spirit.

Camps

Eaters of the Dead

Touch of Death (4)

Cost: None      Shot: None

Skill: None

The Garou can touch a target; the target will receive a premonition of his death, as if someone "walked upon his grave".  The Garou attempts to hit an opponent as normal and the Outcome is removed from the AV of his target until healed, as the target is extremely (possibly fatally) unnerved.  This "damage" is healed like normal Aggravated damage.  The Garou will never know what the vision is, and even the victim soon regrets, but the targets fur or hair will be streaked white afterwards. This Gift can only be used on a given target once - ever.  This Gift is taught by Death Spirits.


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