Herolike Weapons


 

Axe, Battle
Width +2 in Killing
Axe, Dwarven Waraxe
Width +3 in Killing
Width -1 for purposes of Initiative
Axe, Greataxe
Width +4 in Killing
Width -2 for purposes of Initiative
Axe, Handaxe
Width +1 in Killing
Axe, Orc Double
Width +2 in Killing
Spray, +1d to Parry skill
Axe, Throwing
Width +1 in Killing
1/15 yards
Bow, Longbow
Width +1 in Killing
15/160 yards
Penetration 1
Bow, Lonbow: Composite
Width +1 in Killing
15/180 yards
Penetration 2
Bow, Shortbow
Width in Killing
10/100 yards
Bow, Shortbow: Composite
Width in Killing
10/115 yards
Penetration 1
Club
Width +1 in Shock
1/15 yards
Club, Greatclub
Width +3 in Killing and Shock
Width -1 for purposes of Initiative
Crossbow, Hand
Width in Killing
5/50 yards
Slow 1
Crossbow, Heavy
Width +3 in Killing
20/200 yards
Penetration 1, Slow 2
Crossbow, Light
Width +2 in Killing
15/150 yards
Slow 1
Crossbow, Repeating
Width +2 in Killing
15/150 yards
5 shots, reloading is Slow 1
Dagger
Width in Killing
1/15 yards
Dagger, Punching
Width in Killing
Penetration 1
Dart
Width in Killing
2/30 yards
Spray
Flail, Dire
Width +2 in Killing and Shock
Spray, +1d to Parry skill, +1d to disarming attacks, +1d in pinning attacks
Flail, Heavy
Width +3 in Killing
Width -1 for purposes of Initiative
Flail, Light
Width +2 in Killing
Hammer, Light
Width in Killing and Shock
2/30 yards
Hammer, Warhammer
Width +2 in Killing and Shock
Javelin
Width +1 in Killing
5/50 yards
Kama
Width +1 in Killing
Karma, Halfling
Width in Killing
Lance, Heavy
Width +2 in Killing and Shock
Penetration 1
Lance, Light
Width +1 in Killing and Shock
Mace, Heavy
Width +2 in Killing and Shock
Mace, light
Width+1 in Killing and Shock
Net
Width in Special damage
1/3 yds
Damage is treated as dice in the Bind Miracle.
Nunchaku
Width +1 in Killing and Shock
Nunchaku, Halfling
Width in Killing and Shock
Pick, Heavy
Width +1 in Killing
Penetration 1
Pick, Light
Width in Killing
Polearms, Glaive
Width +3 in Killing
Width +1 for purposes of Initiative

Polearm, Guisarme

Width +1 in Killing
Width +1 for purposes of Initiative. +1d in pinning attacks
Polearm, Halberd
Width +2 in Killing
+1d in pinning attacks
Polearm, Longspear
Width +1 in Killing
Width +1 for purposes of Initiative
Polearm, Ranseur
Width +2 in Killing
Width +1 for purposes of Initiative, +1d to disarming attacks.
Quarterstaff
Width +1 in Killing and Shock
+1d to Parry skill
Rapier
Width +1 in Killing
+1 Width in regard to Initiative
Scythe
Width +3 in Killing
Width -1 for purposes of Initiative
Shuriken
Width in Killing
1/15 yards
Spray
Sling
Width in Killing and Shock
5/80 yards
Sickle
Width +1in Killing
Spear, Halfspear
Width +1 in Killing
2/30 yards
Spear, Short
Width +2 in Killing
2/30 yards
Penetration 1
Spiked Chain
Width +2 in Killing
+1 Width in regard to Initiative, +1d to disarming attacks, +1d in pinning attacks
Sword, Bastard
Width +3 in Killing
Width -1 for purposes of Initiative
Sword, Falchion
Width +3 in Killing
Width -1 for purposes of Initiative
Sword, Greatsword
Width +4 in Killing
Width -2 for purposes of Initiative
Sword, Long
Width +2 in Killing
Sword, Short
Width +1 in Killing
Sword, Scimitar
Width +1 in Killing
Sword, Two-Bladed
Width +2 in Killing
Spray, +1d to Parry skill
Trident
Width +2 in Killing
1/15 yards
Urgosh
Width +2 in Killing
Spray, +1d to Parry skill
Whip
Width in Shock
+1 Width in regard to Initiative, +1d to disarming attacks, +1d in pinning attacks. Has a range of 5 yds

 


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