Each Gift costs (2x the level of Gift) + The number of Gifts that you will have once this has been brought. The level of a Gift is displayed next to the Gifts Name.
You must have 4 gifts of a certain level (of either Breed, Auspice or Tribe) before you can buy Gifts of the next level. No more than one Gift may be purchased per session.
Cost: 1 Gnosis Shot: 1
Skill: None
The Garou may vastly increase his senses for a short time, adding +2 to his perception stat. This can be formidable in Wolf form. The power lasts until the Garou changes form or the session ends. A Wolf Spirit teaches this Gift.
Cost: None Shot: 3
Skill: Gaia's Gift
The Garou can sense manifestations of the Wyrm in the nearby area. This Gift involves a mystical sixth sense, not sight nor smell; although the Garou is likely to say, "This place stinks of the Wyrm". The Garou rolls his Gaia's Gift against a target number of (20 - the tainted one's, Wyrm's Boon). Then he detects the stench of the Wyrm on the target. This Gift is taught by any of Gaia's spirits.
Cost: None Shot: None
Skill: None
Black Furies may invoke the kinship between their tribe and the owls of Athena. The Garou may speak to owls. This Gift is common among the Temple-Keepers of Artemis and the Sistehood. Many of their Kinfolk share this Gift, and new sisters often receive it as an initiation Gift. This Gift is taught by Owl Spirits.
Cost: None Shot: 2
Skill: Gaia's Gift
With this Gift, the Fury invokes the Spirits of Art and Artifice, allowing her to reduce the difficulty of any Journalism, Deciet or Seduction rolls by 3. The Garou rolls her Gaia's Gift against the Gauntlet of the area to invoke the Gift. This Gift is taught by a particularly jealous Spirit, the Muse.
Cost: None Shot: 4
Skill: Gaia's Gift
The Garou summons an eerie, chilling fog to shroud the landscape, unnerving her enemies. The Garou can see through the fog, but others will have trouble navigating the mists. The Garou rolls Gaia's Gift against a variable difficulty (6 near the sea, 11 normally, 16 in a desert). The Garou can see normally, but all others have an increased difficulty of 4 on their Perception rolls. Additionally the mist is creepy and unnerving to enemies; -1 to their AV's. A Spirit servant of Aeolus, a Totem Spirit teaches this Gift.
Cost: None Shot: 3
Skill: Gaia's Gift
The Garou, if he knows anything about his prey can track it down as quickly as he can walk. This unerring sense of direction operates anywhere and can be used to track spirits through the Umbra as well as find beings on the Earth. No roll is necessary, unless the target is actively hiding, in which case a Gaia's Gift roll is made with the targets Intrusion or Agility (whichever is higher) as Difficulty. This Gift is taught by a Wolf or Dog Spirit.
Cost: 1 Gnosis Shot: continuous
Skill: Gaia's Gift and Info/Singing
The Garou can enchant others with his singing. The Garou rolls his Gaia's Gift against the Willpower of the target. The Outcome designates the number of sequences that the target is mesmerised. The Garou must continue to sing uninterrupted, and must have the Info/Singing skill at a rating of 12 at least. The spell is broken if the target is at all harmed, although he will not dodge, and of course must be able to hear the singing. A Swan Spirit teaches this Gift.
Cost: 1 Gnosis Shot: 3
Skill: None
The Garou may sprout majestic wings when in Hispo form; these allow her to fly up to her Movement stat, as in the main rules. These wings are large and resemble the feathery wings of the Totem, Pegasus. The Garou must spend 1 Gnosis per sequence to maintain the wings. This Gift is taught by a Spirit servant of the Totem Pegasus.
Cost: 1 Gnosis Shot: 6
Skill: Gaia's Gift
The Garou studies her foe, seeking the best place to land a devastating blow, and then delivers it. If the Garou hits (using Gaia's Gift) Toughness is not deducted from the resultant damage. This Gift is taught by an Owl Spirit.
Cost: None (1 Rage/attack) Shot: 3
Skill: None
The Garou turns her claws into barbed talons dripping with black venom. Each attack with these claws costs the Garou a Rage point, these attacks do no extra damage but cause 1 point of Impairment that cannot be overcome through the expenditure of Rage points. This lasts until the end of the fight/scene. A Pain Spirit teaches this Gift.
Cost: 1 Gnosis Shot: 2
Skill: Gaia's Gift
The Fury can produce white flames around her hands. These flames purify whatever they touch, cleansing tainted food or water. They will also heal damage inflicted by radiation, poison or disease (the Gaia's Gift roll is the amount healed). The Flames also do +3 damage to Fomori and Banes in hand-to-hand combat. This Gift is taught by Spirit Servants of Hestia, a Totem.
Cost: 1 Gnosis Shot: 3
Skill: Gaia's Gift
The Garou can cause a target to suffer immense pain. The Garou rolls her Gaia's Gift with the targets AV as the target number. The Outcome is the amount by which The Av of the target is reduced for the rest of the Sequence. This Gift is taught by a Pain Spirit.
Cost: 1 Gnosis (1 Rage per blow) Shot: 2
Skill: None
This Gift can only be used in the wilds. The Garou can channel the destructive power of the Wyld through her anger. after the initial Gnosis cost, the Garou can choose to spend a Rage point for each attack she delivers with her claws. If successful the target can not reduce the damage using their Toughness stat. This Gift is taught by a Wyld Spirit.
Cost: None Shot: 3
Skill: Gaia's Gift
The Garou may actually hurl her talons through the air at her opponents. The Garou makes an attack with her Gaia's Gift skill as normal and can attack at a distance. The Base damage is 12, with the Garou gaining a +2 AV if they are fired at point blank range. The Garou looses her Abysmal Spines bonus until she has regenerated her claws (effectively, until the end of the sequence). This Gift is taught is Taught by Wasp Spirit.
Cost: 1 Gnosis Shot: 9
Skill: Gaia's Gift
The Garou can effectively take the form of any animal between the sizes of a sparrow to a Bison, with all resultant abilities thereof. The Garou rolls Gaia's Gift against the difficulty of the Gauntlet, success allows the shapechange to occur. This Gift is taught by an Animal Father Incarna avatar.
Cost: 1 Gnosis Shot: 5
Skill: Gaia's Gift
The Garou calls out to the Wyld, the primal force of chaos itself. Success summons one of the great Wyld Spirits, or a number of lesser ones to the Earth. They (or It) will probably help the Garou, but nothing is certain about these creatures of chaos. The Garou rolls his Gaia's Gift, with a difficulty of the Gauntlet. Success summons a variable number of Wyld Spirits. This Gift is taught by a Wyldling.
Cost: 1 Gnosis Shot: 3
Skill: Gaia's Gift
The Garou can effectively turn a target to stone with her gaze. The Garou rolls her Gaia's Gift against the target AV, however, if the target dodges its counts as a +5 to his AV not +3 (its a lot easier to avert your gaze, than to avoid a hail of lead). The Outcome is the number of sequences during which the target is not able to move or act. The subjects skin takes on the texture and consistency of rough stone (this adds 6 to the subjects Toughness stat). If the Outcome is twice the targets Gnosis Stat, then the petrification is permanent. It is possible to turn this Gift back on to its user; if a mirror can catch the gaze and reflect it back, then the Garou is affected by her own Gift, using her own rolls to determine the outcome. This Gift is taught by the Medusae Totem.
Cost: None Shot: None
Skill: None
The Garou can run for three days without sleep, food or water. After this time, The Garou must sleep for a week. The Garou spends the Gnosis point and can do nothing but run, for another Gnosis point The Garou is able to imbue others with this ability. This Gift is taught by a Camel or Wolf Spirit.
Cost: None Shot: 5
Skill: Gaia's Gift
The Garou is able to heal the wounds of others, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou cannot heal herself with this Gift. The Garou rolls her Gaia's Gift and the Outcome is the amount of damaged healed. A Unicorn Spirit teaches this Gift.
Cost: None Shot: None
Skill: None
With this Gift, a Daughter of the Moon is able to step sideways using a patch of moonlight. In addition, the difficulty of the roll is reduced by two. This Gift is taught by a Lune.
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