Fist of the Wolf - Get of Fenris Tribal Gift


Experience cost for Gifts

Each Gift costs (2x the level of Gift) + The number of Gifts that you will have once this has been brought. The level of a Gift is displayed next to the Gifts Name.

You must have 4 gifts of a certain level (of either Breed, Auspice or Tribe) before you can buy Gifts of the next level. No more than one Gift may be purchased per session.

Razor Claws (1)

Cost: 1 Rage      Shot: 3

Skill: None

The Garou may hone his claws to razor sharpness. The Garou scratches his claws over a hard surface such as stone, for the rest of the fight he gains +1 damage. A Cat or Wolf Spirit teaches this Gift.

Resist Pain (1)

Cost: 1 Willpower      Shot: 1

Skill: None

Through force of will the Garou is able to turn the pain of his wounds into a rage-fuelled advantage. The Garou is able to reverse his modifiers due to wounds; thus a -1 becomes a +1 and a -2 a +2. This advantage lasts for the rest of the Sequence. A Bear Spirit teaches this Gift.

Halt the Cowards Flight (2)

Cost: None      Shot: 6

Skill: Gaia's Gift

The Garou may slow his fleeing foes, preventing them from escaping his wrath.  The Garou rolls his Gaia's Gift with his foes Gnosis Stat as difficulty.  If successful, their Move Stat is halved for the Outcome in hours.  This Gift is taught by a Wolf Spirit.

Snarl of the Predator (2)

Cost: None      Shot: 7

Skill: Gaia's Gift

The Garou lets out a primal snarl, sending a shivers up opponents' spines and cowing them into submission.  The Garou rolls his Gaia's Gift against a target number equal to his targets Willpower +3.  The Outcome is deducted from the targets shots. This deduction has a knock-on effect and shots can be deducted from the next Sequence (and so on).  This Gift is taught by a Wolf Spirit.

Troll Skin (2)

Cost: 1 Gnosis     Shot: 2

Skill: None

With this Gift, a Garou can make his skin grow tough and thick, covered with warty knots of hard armoured flesh.  The Garou rolls his Gaia's Gift skill against the Gauntlet of the area, the Outcome is the number of armour points that the Garou gains up to a maximum of eight.  This armour is treated the same way as the creature Schtick of the same name.  This Gift is taught by an Earth Elemental

Wearing The Bear Shirt (2)

Cost: None      Shot: None

Skill: None

The Garou is immune to any Gifts, Disciplines. Arcanos or other powers that incite fear.  This Gift is taught by a Bear Spirit.

Might of Thor (3)

Cost: 1 Gnosis + 1 Rage      Shot: 3

Skill: Gaia's Gift

The Garou can immensely increase his Strength, wreaking terrible havoc on opponents.   The Garou rolls his Gaia's Gift with the difficulty being his Willpower + the Gauntlet of the area.  The Garou's Strength is doubled for a number of Sequences equal to the Outcome of this roll.  After this time, the Garou is as weak as a kitten (1 Strength) for one hour. This Gift is taught by a Wolf Spirit.

Venom Blood (3)

Cost: 1 Rage     Shot: 4

Skill: None

The Garou may change his blood to a black viscous bile, capable of harming anyone that comes into contact with it.  The Garou attempts to roll over the Gauntlet of the area using his Gaia's Gift skill.  Any one that comes into contact with the Garou's Blood takes 3 points of  Aggravated damage that ignores Toughness, this lasts until the end of the battle.  This Gift is taught by any poisonous Spirits (Snake, Spider, etc.).

Hero's Stand (4)

Cost: None      Shot: 2

Skill: Gaia's Gift

The Garou plants himself on a patch of ground and channels the very force of Gaia through his body, essentially becoming one with the Earth.He may not retreat or even move from his chosen "turf" (and no force on earth can make him), but he gains many powers thereby.  Only when all his foes are defeated may he retreat or leave.  The Garou rolls his Gaia's Gift against the chosen areas Gauntlet, The Outcome is the number of extra Dice that can be spent as Fortune Dice. Additionally, he cannot be surprised or knocked from his feet.  This Gift is taught by an Earth Elemental.

Scream of Gaia (4)

Cost: 1 Gnosis     Shot: 3

Skill: Gaia's Gift

The Garou may leap into the midst of his foes and issue a terrible howl from the depths of his very being, a scream of pain from Gaia Herself for all the ravages she has endured.  Foes are knocked of their feet and damaged.  The Garou rolls His Gaia's Gift against the AV of all in a 40 foot radius.  The Base damage of this attack is 14, and all those affected (damaged or not) are knocked from their feet and must spend 1 shot standing up.  This Gift is taught by a Wolf Spirit

Horde of Valhalla (5)

Cost: See Below     Shot: 6

Skill: Gaia's Gift

The Garou must be in good standing with his totem (have displayed exemplary courage) and may only use this Gift in the direst need, for he is asking aid from Fenris himself.  The Garou rolls his Gaia's Gift against the Gauntlet of the area.  If successful, a number of Spirit Wolfs materalise out of the Umbra to do battle with the Garou's foes - one Wolf per point of Gnosis or Rage spent by the Garou.  These Wolves are identical to the Wolves of the Wild Hunt.  They return to whence they came after the battle.  This Gift is taught by an Avatar of Fenris.

Beserker's Song (4)

Cost: 1 Gnosis    Shot: 3

Skill: Gaia's Gift

The Garou can sing himself into a frenzy, during this time he ignores all impairment from damage and gains a +1 to his AV, he can also change forms without a die roll and at a shot cost of three.  The Garou rolls his Gaia's Gift with a difficulty of the Gauntlet of the area.  The Outcome is the number of Sequences that this frenzy can last, although the Garou can stop it any time.  This Gift is taught by a Rage Spirit.

Fenris' Bite (5)

Cost: 1 Rage     Shot: 3

Skill: Gaia's Gift

The Garou's Teeth become terribly sharp and jaw Strength increases to an incredible degree, allowing a Garou to mangle limbs or even chop them off with one bite.    The Garou rolls his Gaia's Gift against a difficulty equal to the targets AV.  If successful he does a bite attack at +3 damage.  More importantly a targets limb is rendered useless for the entire scene (or longer).  If the Garou scores an Outcome of five or more, the limb is severed completely.  This Gift is taught by an Avatar of Fenris.

Endurance of Heimdall (5)

Cost: 1 Gnosis     Shot: 3

Skill: Gaia's Gift

The Garou can immensely increase his Toughness, making him extremely hardy.   The Garou rolls his Gaia's Gift with the difficulty being his Willpower + the Gauntlet of the area.  The Garou's Toughness is doubled for a number of Sequences equal to the Outcome of this roll.  This Gift is taught by a Boar Spirit.

Strength of the Einherjar (5)

Cost: 1 Permanent Gnosis      Shot: Lots

Skill: Gaia's Gift

This Gift allows a Get to call upon his greatest ancestors, the heroes of Valhalla, the Einherjar, for assistance.  It is only used in dire situations, when the lives of more than one Garou are endangered.  Calling on the strength of the Einherjar allows a Get to increase his stats substantially for a limited time.  The Einhejar come to the aid of a Get only in times of great peril, and punish any Get who attempts to call upon them without need.  The Garou rolls his Gaia's Gift against the target number of the Gauntlet.  The Outcome can be divided amongst his Stats as he wishes. During the casting of this Gift, he must carve the specific runes of his ancestors into his flesh.  If the Gm thinks that this Gift has been abused or used inappropriately, the Einhejar will still give assistance, but then turn on their descendant, permanently removing a number of stat points equal to those they granted.  They will show no mercy.  This lasts for a number of hours equal to the Outcome of the roll.  This Gift is taught by an Ancestor Spirit.

Call Great Fenris (6)

Cost: 1 Gnosis     Shot: 3

Skill: Gaia's Gift

The Get may summon a Spirit Avatar of Fenris Wolf.  The avatar will assist in combat, slaying all who are not Get of Fenris or under their protection. There is always a sacrifice demanded in return, traditionally the right hand of the summoner.  Once Fenris has claimed the hand it does not regenerate.  if there is not a good reason for calling the Avatar, the summoner will be devoured whole.  The Garou rolls his Gaia's Gift against the Gauntlet of the area, if successful the Avatar appears and lays waste to the Gets enemies.  The Summoner permanently looses 5 WP's as his right hand is bitten off by Fenris for daring to summon him.  This Gift is taught by a Wolf Spirit.

Get of Fenris Ragabash (Rotagar)

Loki's Touch (3)

Cost: 1 Gnosis     Shot: 1

Skill: Gaia's Gift

This Gist is rare among the Get of Fenris, but the Rotagar often find it neccesary to cool the rages of their comrades.  With just a touch, the Garou can make his target to go into uncontrollable fits of laughter or simply have a better sense of humour. The Garou rolls his Gaia's Gift against the AV of his target, the Outcome is the number of Sequences that the victim is helpless with laughter, during this time the target may not attack, although he may defend himself.  This Gift is taught by any Trickster Spirit (most often Ratatosk the Squirrel).

Camps

Ymir's Sweat Gift

Chill of the Early Frost (3)

Cost: 1 Gnosis     Shot: 1 hour

Skill: None

The Garou invokes the Spirits of Winter in a great ritual, summoning biting winds that whistle and shriek through the area.  The chill is as much mystical as it is physical, sent from the domain of the great Wendigo himself.  The Garou chants for an hour and then rolls his Gaia's Gift against a difficulty equal to the Gauntlet of an area plus a number decided by the GM (dependent on the time of year the Gift is being used).  Success drops the temperature in a 5-mile radius to below freezing (or even subzero if it was already winter).  Anyone without a natural fur coating (Humans, Vampires, most Fomori, Garou on Glabro or Homid form) suffers a  -2 impairment.  The effects last for the Outcome in hours.

Hand of Tyr

Sense Guilt (2)

Cost: 1 Gnosis     Shot: 4

Skill: Gaia's Gift

The garou can sense whether the target is guilty of a crime; it must be something that a Get of Fenris would consider a crime.  The Garou rolls his Gaia's Gift with the difficulty being the Gauntlet plus the Willpower of the accused one.  success will tell if the subject is guilty of something, an Outcome of four will reveal the crime.  This Gift is taught by a Spirit of Justice.

Swords of Heimdall

Mark the Enemy (3)

Cost: None      Shot: None

Skill: None

This allows a target to be mystically marked with a symbol that only the Swords can see.  The mark is placed on those chosen for destruction.  Any Sword who sees it is under an obligation to destroy the bearer of the mark.  The Garou attempts to hit the target with a Gaia's Gift roll, if successful the target is marked and all Swords will be able to see the mark and will gain a +1 to their AV in attacking the target.  This Gift is taught by a Justice Spirit.


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