Fist of the Wolf - Glass Walker Tribal Gifts


Experience cost for Gifts

Each Gift costs (2x the level of Gift) + The number of Gifts that you will have once this has been brought. The level of a Gift is displayed next to the Gifts Name.

You must have 4 gifts of a certain level (of either Breed, Auspice or Tribe) before you can buy Gifts of the next level. No more than one Gift may be purchased per session.

Control Simple Machine (1)

Cost: 1 Gnosis    Shot: 1

Skill: Gaia's Gift

The Garou may speak to the primal urban spirits in the simplest mechanical devices (no electronics et al), causing them to operate or shut down as he sees fit.  Levers flip, pulleys roll, doors unbolt, etc.  The Garou simply rolls his Gaia's Gift against the Gauntlet of the area, the Garou maintains control of the device until he decides to relinquish it.  This Gift is taught by any Technological Spirit.

Persuasion (1)

Cost: None      Shot: None

Skill: None

The Garou can use the Spy Unique Schtick, once per session. An Ancestor spirit teaches this Gift.

Cybersenses (2)

Cost: 1 Gnosis +     Shot: 2

Skill: None

The Garou, through studying both his own senses and the tools of science, may alter his sensory perceptions to those of a machine.  Thus he can change his hearing to detect radar, change his eyes to detect UV emissions or radiation etc.  The Garou spends one Gnosis point per sense affected, thereafter he can use that sense in the desired way.  This lasts until the Garou decides to end the Gift or changes form.  This Gift is taught by any Technological Spirit.

Power Surge (2)

Cost: 1 Gnosis      Shot: 3

Skill: Gaia's Gift

By speaking with the Spirits of Electricity, the Garou can cause a blackout over a wide-spread area.   The Garou rolls his Gaia's Gift against a difficulty defined below.  This Gift is taught by an Electricity Elemental

Extent

Difficulty

Neighbourhood

20

City Block

18

Large Building

15

House or Single Story

13

Room

11

Heat Metal (2)

Cost: 1 Gnosis     Shot: 2

Skill: Gaia's Gift

The Garou can use this Gift to heat metal objects, this causes 2 points of Aggravated damage, that cannot be reduced by Toughness each time the item is used.  This Gift can also be used to forge metals.  The Garou rolls his Gaia's Gift and the result is the number of Shots that the item is white hot.  This Gift is taught Fire Elementals found in urban settings, such as steam turbines.

Control Complex Machine (3)

Cost: 1 Willpower      Shot: 3

Skill: Gaia's Gift

The Garou may bargain with the strange spirit life of the electronic world, thereby controlling cars, calculators, computers, video games et al.  The Garou rolls his Gaia's Gift against a target number decided by the GM, depending on the complexity of the machine.  The control lasts for the length of a scene.  This Gift is taught by  Net Spider (the knowledge is actually stolen from the spirit, much as a hacker copies protected data).

Elemental Favour (3)

Cost: None      Shot: 3

Skill: Gaia's Gift

By cajoling a nearby Urban Elemental, the Garou can get the Elemental to perform one "favour" for him.  This can include the manipulation, or even destruction of the Elemental's housing - thus a metal vault door might unlock itself, a glass sheet might explode at the Garou's enemies, cables might coil around the Garou's opponents, etc.  The Garou rolls his Gaia's Gift with the areas Gauntlet as the Difficulty.  This Gift is taught by any Urban Elemental.

Data Flow (4)

Cost: 1 Gnosis     Shot: 3

Skill: None

This Gift allows the Garou to manipulate a computer without touching it, even to the extent of receiving data from it that he understands.  The Gift lasts for an hour or until the Garou is taken out of line of sight of the computer.  This Gift is taught by Spirits that dwell in Modems and remote access devices.

Invent (3)

Cost: 1 Gnosis     Shot: N/A

Skill: Gaia's Gift

This allows the Garou to use pseudo-science to create minor gadgets and devices to get him out of a fix.  It functions like the Techie Unique Schtick, but uses Gaia's Gift instead of Fix-It.  This Gift is taught by a rare Muse that haunts Science Fiction and Game writers.

Long Running (3)

Cost: 1 Gnosis     Shot: N/A

Skill: Gaia's Gift

The Garou can reduce the travel time between two point while driving in a vehicle.  The Garou rolls his Gaia's Gift against the difficulty of the Gauntlet and the travel time is divided by the Outcome.  This Gift is taught by Spirits of the Road.

Attunement (4)

Cost: 1 Gnosis      Shot: 5

Skill: Gaia's Gift

By standing in a particular area, the Garou can commune with the spirits of the area, thus getting an idea of what has happened, or what exists in the area - rough population, secret tunnels, places of note and so on.  The Garou rolls his Gaia's Gift skill against the Gauntlet of the area.  This Gift can only be used in urban areas, Glass Walkers have become desensitised to the wilderness.  This Gift is taught by a Cockroach Spirit.

Doppleganger (4)

Cost: 1 Gnosis      Shot: 8

Skill: Gaia's Gift

The Garou may take the likeness of a particular human or wolf, or even another Garou.  The Garou rolls his Gaia's Gift, with the targets Chi being the Target Number.  The effect can last for the Outcome in days.  This Gift is taught by a Chameleon Spirit or a Spirit of Illusion.

Camera Eye (4)

Cost: 1 Gnosis     Shot: 1

Skill: None

The Garou can "film" events simply by looking at them.  They will be recorded on the retina and can later be transferred onto videotape or still film.  This Gift is taught by a Fly Spirit (usually found on a nearby wall).

Phone Travel (4)

Cost: None      Shot: None

Skill: None

The Garou can Step Sideways, into the phonenet and instantly step out again on the other end, one simple phone call away. He must first dial the number he wishes to travel to and someone must answer.  The phone receiver must be physically be picked up  - the Garou cannot travel if he gets an answering machine or voice mail.  This Gift is taught by an Electricity Elemental.

Calm the flock (5)

Cost: None      Shot: 1

Skill: Gaia's Gift

With this power the Garou is able to walk amongst the humans without accidentally evoking the Delirium or Curse.  This allows him to remain among humans and maintain a family.  The Garou rolls his Gaia's Gift against a target number defined by the Gauntlet.  The Outcome is the number of hours that the effect lasts.  This Gift is taught by a Homid Ancestor Spirit.

Summon Net Spider (5)

Cost: 1 Gnosis     Shot: 5

Skill: Gaia's Gift

The Garou can summon a Net Spider - one of the Weaver Spirits that dwell within the realm of electronic reality.  Within reason, the Net Spider gives its summoner absolute control over computers.  The garou can also send the Spider into someone else's system to disrupt it - the effects are left up to the GM, but should be destructive.  The Garou rolls his Gaia's Gift with the difficulty being the Gauntlet of the area +2, This Gift can only be used in the presence of a fully functional computer.  This Gift is taught by an Avatar of the Cockroach Spirit.

Camps

Wise Guys

Corner Shot (3)

Cost: 1 Gnosis     Shot: 3

Skill: Guns

This Gift allows gunfire to wrap around corners and hit a target out of sight.  This stunt can be attempted without any modifiers to the AV, single shots only no burst or full auto.  This Gift works in companion with Both Guns Blazing.  This Gift is taught by Vengeance Spirits


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