Each Gift costs (2x the level of Gift) + The number of Gifts that you will have once this has been brought. The level of a Gift is displayed next to the Gifts Name.
You must have 4 gifts of a certain level (of either Breed, Auspice or Tribe) before you can buy Gifts of the next level. No more than one Gift may be purchased per session.
Cost: None Shot: 2
Skill: Gaia's Gift
The Garou can discern a target's weaknesses allowing him an advantage in combat. The Garou rolls his Gaia's Gift against opponent's AV, if successful he gains a +1 on his AV. This can be done multiple times in a combat, but only lasts until the end of the battle. This Gift is taught by a Stormcrow.
Cost: None Shot: None
Skill: None
The Garou radiates an aura of strength and command, preventing any attempts to read the Garou's aura or detect his weaknesses; he reveals no flaws whatsoever. The Garou is immune to Fatal Flaw and aura reading Gifts and powers. This Gift is taught by an Ancestor Spirit.
Cost: 1 Gnosis Shot: 6
Skill: Gaia's Gift
The Garou may clap his hands together, sending forth a shockwave that can stun all before him. The Garou rolls his Gaia's Gift skill, with the target number being the gauntlet of the area, all those within 30 feet of the Garou are affected. The Outcome is then reduced by the targets Willpower, the result is the number of shots that the target loses. This Gift is taught by a Stormcrow.
Cost: 1 Gnosis Shot: 1
Skill: None
The Garou calls upon the blessing of Luna to deter any damaging attacks aimed at him. The Garou gains an four points on his Toughness, and is able to regenerate silver wounds (the silver does not do the extra 6 points of damage) for the rest of the sequence. This Gift is taught by a Lune.
Cost: 1 Gnosis Shot: 7
Skill: Gaia's Gift
The Garou can inflict another with a disfigurement or a diseased blotch, or he can make all the target's hair fall out. A scar will never pass for a battle scar. The Garou rolls his Gaia's Gift skill against the Charisma of the target, if successful, the target's social skills are reduced by three until the next scene, by which time the disfigurement heals. This Gift is taught by a Spirit of Ridicule..
Cost: 1 Gnosis Shot: 5
Skill: Gaia's Gift
The Garou can assume a frightening aspect, seeming to grow larger, more looming, shadowy and terrible. Viewers will hesitate and stall in fear. The Garou rolls his Gaia's Gift and the result is the the target number that all enemies must overcome with a Willpower roll. Failure means that that the victims must spend Willpower points to attack, take action or even verbally oppose the Garou. The effect lasts for the rest of the scene, or until they are attacked. This Gift is taught by a Stormcrow.
Cost: 1 Gnosis Shot: 3
Skill: Gaia's Gift
The Garou can direct a terrifying gaze at an opponent, causing him to freeze in paralytic fear. The Garou rolls his Gaia's Gift against the targets AV and the Outcome is the number of shots that the target is paralyzed. This Gift is taught by a Stormcrow.
Cost: 1 Gnosis Shot: 3
Skill: Gaia's Gift
The Garou can cause the next wound he inflicts on a target to bleed profusely. At the start of each sequence equal to the Outcome of the attack the wound will cause 5 Wp's of non-aggravated damage. This Gift is taught by a Pain Spirit.
Cost: None Shot: 1
Skill: Gaia's Gift
The Garou, by force of command, draws from another's anger to feed his own. The Garou rolls his Gaia's Gift against the Willpower of the target, the Outcome is the number of sequences that the Garou can steal Rage points from his victim, at a rate of one Rage point per sequence. This Gift may be attempted only once per victim, per scene. This Gift is taught by a Stormcrow.
Cost: 1 Gnosis + Shot: Lots
Skill: Gaia's Gift
The Garou can make others seem to be inept, contemptible and base. The garou rolls his Gaia's Gift against the Charisma of his targets, 1 Gnosis point per target, and they are afflicted with a -4 to social skills. The Garou also gains a +2 to rolls to his social skills on speeches that belittle the "lowly fools". The effect of this Gift lasts for a number of days equal to the highest Outcome, but the ramifications can last a lifetime. This Gift is taught by a Spirit of Ridicule.
Cost: 1 Gnosis Shot: 9
Skill: Gaia's Gift
The Garou becomes the ultimate alpha leader, commanding others to do as he wishes. The Garou rolls his Gaia's Gift and the result is the target number that those in the vicinity must overcome with a Willpower roll. The degree of obedience differs according to the amount that the roll was missed by and is decided by the GM and can range up to, and including, virtually suicidal acts. This Gift is taught by the Stormcrow.
Cost: 1 Gnosis + Shot: 3
Skill: Gaia's Gift
The Garou can animate shadow images of himself and get them to perform actions, 1 shadow per Gnosis point spent. These shadows are an exact duplicate of the Garou in respect of skills and stats, however they only has 5 WP's and cannot spend Willpower, Gnosis, Rage, Chi, For or Ammo points. The Garou must play "shadow puppets" to get them to act, mimicking any action they make with his hands. No light need be present though. The Garou rolls his Gaia's Gift roll against the Gauntlet of the area, it has a range of the Outcome in yards, the effect of the Gift lasts until the fight (or whatever) is resolved. A Spirit of Night, or Chimmerling teaches this Gift.
Camps
Cost: 1 Gnosis Shot: 10
Skill: Gaia's Gift
The Garou can summon a Stormcrow, one of Grandfather Thunder's Servants. The crow can be sent to spy on others returning with secrets and privileged information. The crow will be invisible to anyone not in the Umbra or using a gift. The Garou rolls his Gaia's Gift against a target number equal to the Gauntlet + 10. Peversley this gift is taught by a Stormcrow.
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